Thursday, 3 July 2014

Red Animation - Evaluation

Final Major Project Evaluation – Red
By Miles Rodrigo


While I was unsure of what concept to make, I started off looking at wood and metal textures for some ideas. From there I expanded my idea in the concept of traditional ink painting. I wanted to combine both 3D and 2D in the same concept but the question from me then was how was I going to incorporate both since they are in different criteria of style. So I decided why not make it more of a title sequence with a story behind it.

Then I went on to research for more similar styles, I started off my research with calligraphic illustration since the use of ink strokes in calligraphic art got my interest.

I then looked through title sequences for more references and the style that I wanted to achieve from 300’s title sequence and the Bombay Sapphire TV Spot Drift video was eye-catching because of the ink splat theme it had produced. So I decided to base my concept on ink splat.

During that stage, I then started experimenting on practical traditional experimentation as well as digital. With traditional methods such as the use of ink by drawing landscapes in different views, the use of ink splat effect and bold stroked ink illustrations using wooden ink pen.

I also used charcoal drawings of characters to attain a similar look but it didn’t turn out well, as I wanted it to be so I decided to stick with ink instead. I also tried to do some digital experimentation such as making a toon outline in 3D to achieve that cartoony look that’s used in comics and manga.

From this point, I have started to produce character looks and drawn illustrations of clothes for the poster. I gathered all the concept of achieving the manga look since manga is the equivalent form of comics. I have produced experimentations of character hairstyle, clothing, and character turnaround for 3D production later. This prepared me to make the post-production of my poster so I looked at other poster examples and produced a 4-sided poster of Red (the main protagonist).

With ink as the main concept I have decided to do a splat effect on the characters’ clothes and appearances as well, to see if the whole concept goes with it or not and it turned out to be as effective as the toon outline

I then move on to the pre production of the animation and started off as presenting the camera and character movement as simple actions in 3D. This is to visualise the actions from the storyboard made earlier.

This is where more digital experimentations are made and I have made a 2D ink splat picture in Photoshop, exported as .png file to make it have basic movements in after effects along with pre-rendered character scenes with toon outline applied to them.

I’ve looked at the method of having a luma-inverted effect on top of the imported rendered scenes layer with an ink splat .mov file as track matte and it turned out to be as I wanted the whole aesthetics to be.

With this method being very effect, all I have to worry now is the style of how the characters will be represented on top of the track matte luma invert composition.

I experimented on the traditional frame-by-frame rotoscope animation using Photoshop on top of the pre-rendered scene and the effect wasn’t bad but it looked too noisy for the whole concept and pace of the animation. I also did the same method in black and white with red outlines to identify that this character is Red the main protagonist.

I decided to pursue more on the toon outline of the character scenes and looked through more on it’s cel-shade techniques using Maya and I have recently found out about the circle highlight shader technique that games such as Killer 7, Viewtiful Joe and Okami use, aesthetically.

I am quite happy of how the ink theme went with the method of cel shade using circle highlight shader that Maya’s mental ray renderer provided so far, so I’ve decided to composite it with luma invert altogether with the characters and the scenes in after effects.

To finalise everything, I have decided to use final cut as my main video editing programme in terms of adding sounds and looked through final cut’s video filters and I’ve liked most of them, including indie red (shown in my blog for picture samples), vignette effect, 1980s sepia colour tones, but what I didn’t expect was the crosshatch filter that caught my eye for it’s aesthetics because it looked like the animation was made out of paper and this is where the combination of 2D and 3D comes that I’ve wanted to achieve on the earlier stages.

The ink splat that divides the characters, such as the outlines used in comics completely stands out with the crosshatch filter in hand and this sums up the addition of crosshatch filter to the animation’s composition and I have finalised it then.


To conclude this evaluation, the project was a tough start at first but at the end there were unexpected compositions that I didn’t expect to find in final cut, I have enjoyed experimenting different methods and producing this project.

Red - Final Animation

Here is the final animation.


Wednesday, 2 July 2014

Filter Experiment

Experimenting with different filters chosen on what suits the style from the original animation from Final Cut Pro's default effects for the animation composition.
Here are some screenshots.
Original:

Indie Red Filter:

Crosshatch Filter

Indie Red with Vignette Filter

Crosshatch with Vignette Filter

Out of all of the filters, in my opinion I think the simple crosshatch filter with no vignette effect matches the overall aesthetics since ink contributes with paper and the crosshatch filter emphasises the paper background as well as the ink animation. 

The vignette on it just makes it look less appealing to the eye and gives out a "trying hard" impression and makes the movement of the characters in the animation less visible.



Monday, 23 June 2014

Cel Shade Luma Test

Cel Shade with Toon Outlines in Luma Effect Ink Bleed (After Effects).

Toon Outline and Circle Highlight Shader

Looking back at my past experimentation, this time I've looked through and experimented more on adding toon shade and the circle highlight feature from maya and mental ray renders. Now that the character's toon outlines are edited to a thicker version, the result in terms of comic style and cartoon aesthetics looked similar to my past rotoscope experiments and this method is also fast and time efficient.

Here are the results.

Before:
After:



Black and White Character with Rotoscope and Luma Test


Luma Effect with Rotoscope test in black and white character.

Sunday, 15 June 2014

Ink Spludge Luma Reveal on Character


Testing the luma reveal effect on the main character "Red" in After Effects
I really like the end result of this method.

Saturday, 14 June 2014

Rotoscope Testing


Testing the rotoscope effect from my pre-composited animation from earlier to give that 2D effect on a 3D pre-rendered animation background.

Rotoscope Process Screenshot


Screenshot of the photoshop rotoscope frame by frame process.

Ink Bleed with Character Red Composition



Testing the Ink Bleed effect with the main character "Red" in composition with a rendered character animation in 24fps.

Ink Bleed Testing (After Effects)


I've made the brush and converted it as a .png from Photoshop and
applied a Luma Matte effect in After effects to give that Ink Bleed effect.

From the experimentation of the ink splat and cel shade composition earlier, in comparison to it I have found this method more effective in terms of aesthetics for the animation.

Derren Cel Shade with Ink Splat



Quick Cel Shade and Ink Splat effect composition applied to Derren.
It turned out pretty good but it needs a bit of more effect into it...

Animation of the ink splat maybe?
Derren with thicker and visible outlines maybe?

Cel Shade Testing


One of my pre-made characters from the "Is Statue?" animation that I've made from before,
I've used him to experiment on the cel-shade feature in certain games such as Killer 7, Borderlands series and Okami.

Camera Movement


Using my old pre made rigged character Derren from my old animation (link hereto show that camera movements give out a more effective way to emphasise the movements of the character, this is also the kind of actions to consider for maybe an animation later.

First Post for FMP!

Hello there reader!

This will be the blog of my entire experimentations all piled up with annotations
and attempts for my FMP project.

Thanks for your time!