Monday, 23 June 2014

Cel Shade Luma Test

Cel Shade with Toon Outlines in Luma Effect Ink Bleed (After Effects).

Toon Outline and Circle Highlight Shader

Looking back at my past experimentation, this time I've looked through and experimented more on adding toon shade and the circle highlight feature from maya and mental ray renders. Now that the character's toon outlines are edited to a thicker version, the result in terms of comic style and cartoon aesthetics looked similar to my past rotoscope experiments and this method is also fast and time efficient.

Here are the results.

Before:
After:



Black and White Character with Rotoscope and Luma Test


Luma Effect with Rotoscope test in black and white character.

Sunday, 15 June 2014

Ink Spludge Luma Reveal on Character


Testing the luma reveal effect on the main character "Red" in After Effects
I really like the end result of this method.

Saturday, 14 June 2014

Rotoscope Testing


Testing the rotoscope effect from my pre-composited animation from earlier to give that 2D effect on a 3D pre-rendered animation background.

Rotoscope Process Screenshot


Screenshot of the photoshop rotoscope frame by frame process.

Ink Bleed with Character Red Composition



Testing the Ink Bleed effect with the main character "Red" in composition with a rendered character animation in 24fps.

Ink Bleed Testing (After Effects)


I've made the brush and converted it as a .png from Photoshop and
applied a Luma Matte effect in After effects to give that Ink Bleed effect.

From the experimentation of the ink splat and cel shade composition earlier, in comparison to it I have found this method more effective in terms of aesthetics for the animation.

Derren Cel Shade with Ink Splat



Quick Cel Shade and Ink Splat effect composition applied to Derren.
It turned out pretty good but it needs a bit of more effect into it...

Animation of the ink splat maybe?
Derren with thicker and visible outlines maybe?

Cel Shade Testing


One of my pre-made characters from the "Is Statue?" animation that I've made from before,
I've used him to experiment on the cel-shade feature in certain games such as Killer 7, Borderlands series and Okami.

Camera Movement


Using my old pre made rigged character Derren from my old animation (link hereto show that camera movements give out a more effective way to emphasise the movements of the character, this is also the kind of actions to consider for maybe an animation later.

First Post for FMP!

Hello there reader!

This will be the blog of my entire experimentations all piled up with annotations
and attempts for my FMP project.

Thanks for your time!