Monday, 23 June 2014

Cel Shade Luma Test

Cel Shade with Toon Outlines in Luma Effect Ink Bleed (After Effects).

Toon Outline and Circle Highlight Shader

Looking back at my past experimentation, this time I've looked through and experimented more on adding toon shade and the circle highlight feature from maya and mental ray renders. Now that the character's toon outlines are edited to a thicker version, the result in terms of comic style and cartoon aesthetics looked similar to my past rotoscope experiments and this method is also fast and time efficient.

Here are the results.

Before:
After:



Black and White Character with Rotoscope and Luma Test


Luma Effect with Rotoscope test in black and white character.

Sunday, 15 June 2014

Ink Spludge Luma Reveal on Character


Testing the luma reveal effect on the main character "Red" in After Effects
I really like the end result of this method.

Saturday, 14 June 2014

Rotoscope Testing


Testing the rotoscope effect from my pre-composited animation from earlier to give that 2D effect on a 3D pre-rendered animation background.

Rotoscope Process Screenshot


Screenshot of the photoshop rotoscope frame by frame process.

Ink Bleed with Character Red Composition



Testing the Ink Bleed effect with the main character "Red" in composition with a rendered character animation in 24fps.